Files
NSspi/Program.cs

122 lines
3.7 KiB
C#

using NSspi.Contexts;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.Serialization;
using System.Security.Principal;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Serialization;
namespace NSspi
{
public class Program
{
public static void Main( string[] args )
{
CredTest();
}
private static void IdentTest()
{
WindowsIdentity current = WindowsIdentity.GetCurrent( TokenAccessLevels.MaximumAllowed );
Stream stream = new MemoryStream();
StringWriter writer = new StringWriter();
ISerializable serializable = current;
SerializationInfo info = new SerializationInfo( current.GetType(), new FormatterConverter() );
StreamingContext streamingContext = new StreamingContext();
serializable.GetObjectData( info, streamingContext );
WindowsIdentity newId = new WindowsIdentity( info, streamingContext );
}
private static void CredTest()
{
ClientCredential clientCred = null;
ClientContext client = null;
ServerCredential serverCred = null;
ServerContext server = null;
byte[] clientToken;
byte[] serverToken;
SecurityStatus clientStatus;
SecurityStatus serverStatus;
try
{
clientCred = new ClientCredential( SecurityPackage.Negotiate );
Console.Out.WriteLine( clientCred.Name );
client = new ClientContext(
clientCred,
"",
ContextAttrib.MutualAuth |
ContextAttrib.InitIdentify |
ContextAttrib.Confidentiality |
ContextAttrib.ReplayDetect |
ContextAttrib.SequenceDetect
);
serverCred = new ServerCredential( SecurityPackage.Negotiate );
server = new ServerContext(
serverCred,
ContextAttrib.MutualAuth |
ContextAttrib.AcceptIdentify |
ContextAttrib.Confidentiality |
ContextAttrib.ReplayDetect |
ContextAttrib.SequenceDetect
);
clientToken = null;
serverToken = null;
clientStatus = client.Init( serverToken, out clientToken );
while ( true )
{
serverStatus = server.AcceptToken( clientToken, out serverToken );
if ( serverStatus != SecurityStatus.ContinueNeeded && clientStatus != SecurityStatus.ContinueNeeded ) { break; }
clientStatus = client.Init( serverToken, out clientToken );
if ( serverStatus != SecurityStatus.ContinueNeeded && clientStatus != SecurityStatus.ContinueNeeded ) { break; }
}
Console.Out.Flush();
}
finally
{
if ( server != null )
{
server.Dispose();
}
if ( client != null )
{
client.Dispose();
}
if( clientCred != null )
{
clientCred.Dispose();
}
if ( serverCred != null )
{
serverCred.Dispose();
}
}
}
}
}