Files
NSspi/TestProtocol/CustomConnection.cs
2014-06-25 21:28:03 +00:00

155 lines
4.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
using NSspi;
namespace TestClient
{
public class CustomConnection
{
private Thread receiveThread;
private Socket socket;
private bool running;
public CustomConnection()
{
this.running = false;
}
public delegate void ReceivedAction( Message message );
public event ReceivedAction Received;
public void StartClient( string server, int port )
{
if( this.running )
{
throw new InvalidOperationException("Already running");
}
this.socket = new Socket( SocketType.Stream, ProtocolType.Tcp );
this.socket.Connect( server, port );
this.running = true;
this.receiveThread = new Thread( ReceiveThreadEntry );
this.receiveThread.Name = "SSPI Client Receive Thread";
this.receiveThread.Start();
}
public void Stop()
{
if( this.running == false )
{
throw new InvalidOperationException( "Already stopped" );
}
this.socket.Close();
this.receiveThread.Join();
}
public void Send( Message message )
{
if( this.running == false )
{
throw new InvalidOperationException( "Not connected" );
}
byte[] outBuffer = new byte[ message.Data.Length + 8 ];
ByteWriter.WriteInt32_BE( (int)message.Operation, outBuffer, 0 );
ByteWriter.WriteInt32_BE( message.Data.Length, outBuffer, 4 );
Array.Copy( message.Data, 0, outBuffer, 8, message.Data.Length );
this.socket.Send( outBuffer, 0, outBuffer.Length, SocketFlags.None );
}
private void ReceiveThreadEntry()
{
try
{
ReadLoop();
}
catch( Exception e )
{
MessageBox.Show( "The SspiConnection receive thread crashed:\r\n\r\n" + e.ToString() );
this.running = false;
}
}
private void ReadLoop()
{
byte[] readBuffer = new byte[65536];
ProtocolOp operation;
int length;
while( this.running )
{
try
{
// |--4 bytes--|--4 bytes--|---N--|
// Every command is a TLV - | Operation | Length | Data |
// Read the operation.
this.socket.Receive( readBuffer, 4, SocketFlags.None );
// Check if we popped out of a receive call after we were shut down.
if( this.running == false ) { break; }
operation = (ProtocolOp)ByteWriter.ReadInt32_BE( readBuffer, 0 );
// Read the length
this.socket.Receive( readBuffer, 4, SocketFlags.None );
length = ByteWriter.ReadInt32_BE( readBuffer, 0 );
// Read the data
this.socket.Receive( readBuffer, length, SocketFlags.None );
}
catch( SocketException e )
{
if( e.SocketErrorCode == SocketError.ConnectionAborted ||
e.SocketErrorCode == SocketError.Interrupted ||
e.SocketErrorCode == SocketError.OperationAborted ||
e.SocketErrorCode == SocketError.Shutdown )
{
// Shutting down.
break;
}
else
{
throw;
}
}
if( this.Received != null )
{
byte[] dataCopy = new byte[length];
Array.Copy( readBuffer, 0, dataCopy, 0, length );
Message message = new Message( operation, dataCopy );
try
{
this.Received( message );
}
catch( Exception e )
{ }
}
}
}
}
}