Files
NSspi/TestProtocol/CustomServer.cs
Kevin Thompson 3b189d2865 Code cleanup
Fixed code style using CodeMaid.
2017-09-24 01:52:45 -04:00

227 lines
7.0 KiB
C#

using System;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Windows.Forms;
using NSspi;
namespace TestProtocol
{
public class CustomServer
{
private Thread receiveThread;
private Socket serverSocket;
private Socket readSocket;
private bool running;
public CustomServer()
{
this.running = false;
}
public delegate void ReceivedAction( Message message );
public event ReceivedAction Received;
public event Action Disconnected;
public event Action Stopped;
public void StartServer( int port )
{
if( this.running )
{
throw new InvalidOperationException( "Already running" );
}
this.serverSocket = new Socket( AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp );
this.serverSocket.Bind( new IPEndPoint( IPAddress.Any, port ) );
this.serverSocket.Listen( 1 );
this.running = true;
this.receiveThread = new Thread( ReceiveThreadEntry );
this.receiveThread.Name = "SSPI Server Receive Thread";
this.receiveThread.Start();
}
public void Stop()
{
if( this.running == false )
{
return;
}
this.running = false;
this.serverSocket.Close();
if( this.readSocket != null )
{
this.readSocket.Close();
}
this.receiveThread.Join();
}
public void Send( Message message )
{
if( this.running == false )
{
throw new InvalidOperationException( "Not connected" );
}
byte[] outBuffer = new byte[message.Data.Length + 8];
ByteWriter.WriteInt32_BE( (int)message.Operation, outBuffer, 0 );
ByteWriter.WriteInt32_BE( message.Data.Length, outBuffer, 4 );
Array.Copy( message.Data, 0, outBuffer, 8, message.Data.Length );
this.readSocket.Send( outBuffer, 0, outBuffer.Length, SocketFlags.None );
Console.Out.WriteLine( "Server: Sent " + message.Operation );
}
private void ReceiveThreadEntry()
{
try
{
while( this.running )
{
try
{
this.readSocket = this.serverSocket.Accept();
}
catch( SocketException e )
{
if( e.SocketErrorCode == SocketError.ConnectionAborted ||
e.SocketErrorCode == SocketError.Interrupted ||
e.SocketErrorCode == SocketError.OperationAborted ||
e.SocketErrorCode == SocketError.Shutdown )
{
// Shutting down.
break;
}
else
{
throw;
}
}
ReadLoop();
}
}
catch( Exception e )
{
MessageBox.Show( "The SspiConnection receive thread crashed:\r\n\r\n" + e.ToString() );
}
finally
{
this.running = false;
try
{
if( this.Stopped != null )
{
this.Stopped();
}
}
finally { }
}
}
private void ReadLoop()
{
byte[] readBuffer = new byte[65536];
ProtocolOp operation;
int messageLength;
int position;
int remaining;
while( this.running )
{
try
{
// |--4 bytes--|--4 bytes--|---N--|
// Every command is a TLV - | Operation | Length | Data |
int chunkLength;
// Read the operation.
this.readSocket.Receive( readBuffer, 4, SocketFlags.None );
// Check if we popped out of a receive call after we were shut down.
if( this.running == false ) { break; }
operation = (ProtocolOp)ByteWriter.ReadInt32_BE( readBuffer, 0 );
// Read the length
this.readSocket.Receive( readBuffer, 4, SocketFlags.None );
messageLength = ByteWriter.ReadInt32_BE( readBuffer, 0 );
if( readBuffer.Length < messageLength )
{
readBuffer = new byte[messageLength];
}
// Read the data
// Keep in mind that Socket.Receive may return less data than asked for.
remaining = messageLength;
chunkLength = 0;
position = 0;
while( remaining > 0 )
{
chunkLength = this.readSocket.Receive( readBuffer, position, remaining, SocketFlags.None );
remaining -= chunkLength;
position += chunkLength;
}
}
catch( SocketException e )
{
if( e.SocketErrorCode == SocketError.ConnectionAborted ||
e.SocketErrorCode == SocketError.Interrupted ||
e.SocketErrorCode == SocketError.OperationAborted ||
e.SocketErrorCode == SocketError.Shutdown ||
e.SocketErrorCode == SocketError.ConnectionReset )
{
// Shutting down.
break;
}
else
{
throw;
}
}
Console.Out.WriteLine( "Server: Received " + operation );
if( this.Received != null )
{
byte[] dataCopy = new byte[messageLength];
Array.Copy( readBuffer, 0, dataCopy, 0, messageLength );
Message message = new Message( operation, dataCopy );
try
{
this.Received( message );
}
catch( Exception )
{ }
}
}
try
{
if( this.Disconnected != null )
{
this.Disconnected();
}
}
catch { }
}
}
}